Consider a standard, two-player, 52-card game of War. If I start with just the four aces, and you start with all 48 other cards, randomly shuffled, what are your chances of winning?

## Solution

Rules for this game vary and are often incompletely specified. I will assume that cards played in a “war” are shuffled before being returned to the bottom of the deck of the player who wins them.

The Python code below does a ten-million-run Monte Carlo simulation of the game, and the percentages of victories for the all-aces player, assuming one, two, and three cards are played face-down in wars, respectively, are 80.9%, 71.7%, and 65.5%.

For the one-face-down-card version of the game, there is an interesting pattern in the frequencies of the possible game-lengths, where a game’s length is its number of rounds, and where a round is considered to conclude when a player wins cards.

Inspection reveals that the chart columns for odd game lengths form a curve well below the higher curve formed by the even ones. This means that even game-lengths are observed much more frequently (about five times as often) as odd game-lengths. A good puzzle is: why should that be? Give it a think, or read on for what I believe is the answer.

## Why

Say that a game after R completed rounds is an “even state” if R plus the number of cards in the loser’s deck is even. All games start in an even state, and a game lasts an even number of rounds iff it ends in an even state. Non-war rounds preserve the evenness of the game-state, since R increases by 1 and the loser either gains or loses 1 card. And so do decided war-rounds, because R increases by 1 and the loser’s cards increase or decrease by an odd number. Therefore a game can only exit an even state by the loser having one too few cards to play a battle (and thus losing the game). About 1 in 6 games end in that way, and only these games last oddly many rounds.

## Code

```
# Attempted solution of Riddler at https://fivethirtyeight.com/features/riddler-nation-goes-to-war/
from random import shuffle
# Play the next cards and break any ties. Return True if
# there are more cards to play.
def PlayContinues():
global MyDeck,YourDeck,GameResult,CardsDown,Rep
# The Pot is a list of all the cards at play in the round
Pot = []
while True:
MyCard = MyDeck.pop()
YourCard = YourDeck.pop()
Pot.extend([MyCard,YourCard])
shuffle(Pot)
if MyCard > YourCard:
MyDeck = Pot + MyDeck
if len(YourDeck) == 0:
# GameResult: 1 if win, 2 if I don't win, and
# 0 if game continues.
GameResult = 1
else:
GameResult = 0
break
elif YourCard > MyCard:
YourDeck = Pot + YourDeck
if len(MyDeck) == 0:
GameResult = 2
else:
GameResult = 0
break
else:
# A tie (war).
if len(MyDeck) < 1 + CardsDown:
# I don't have enough cards to play a tiebreak
if len(YourDeck) < 1 + CardsDown:
# And neither do you. Start the game from scratch.
Rep -= 1
GameResult = 2
break
elif len(YourDeck) < 1 + CardsDown:
GameResult = 1
break
else:
# Play the tie-break, by first laying down the face-down
# cards and then continuing the "while True" loop
for _ in range(CardsDown):
Pot.extend([MyDeck.pop(),YourDeck.pop()])
return (GameResult == 0)
# You have four of every number from 0 to 11, while I have just four 12s
# Global parameters
# Ten million reps take less than ten minutes when this
# is run with PyPy (much faster than stock Python).
Reps = 10000000
# How many cards go face-down in a tie-break?
CardsDown = 1
# Main loop
YourCards = [n/4 for n in range(48)]
# For normal, fair-deal War uncomment the next line.
#Deck = [n/4 for n in range(52)]
MyWins = 0
GamesWithNRounds = [0]*8000
LengthAccum = 0
for Rep in range(Reps):
MyDeck = [12]*4
shuffle(MyDeck)
YourDeck = list(YourCards)
shuffle(YourDeck)
# For normal, fair-deal War, comment the previous three
# and uncomment next three lines.
# shuffle(Deck)
# MyDeck = Deck[:26]
# YourDeck = Deck[26:]
Rounds = 1
while PlayContinues():
Rounds += 1
GamesWithNRounds[Rounds] += 1
LengthAccum += Rounds
if GameResult == 1:
MyWins += 1
print "WinRate, GameLength:", 1.0*MyWins/Reps, 1.0*LengthAccum/Reps
# Uncomment below for plottable list of frequencies of round lengths
#for i in range(1,4000):
# print 1.0*GamesWithNRounds[i]/Reps
```